Rule Changes Intended To Shorten Games | The Platinum Board

Rule Changes Intended To Shorten Games

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Rule Changes Intended To Shorten Games

1 and 2 are fine. 3 I don’t love but could live with it. CFB is NFL junior now anyway so may as well follow their timing rules.

4 is the stupidest thing I’ve ever heard.
IMO 4 is thrown out there purely as a negotiating tactic so 3 will be accepted as a "compromise."

These all (except for #1) reduce the amount of football being played - I notice there are no serious talks about reducing the amount of non-football activities during a game.

Over 1/4 of a broadcast is commercials, and less than 1/4 of the actual 60 minutes is there actually a live play happening. Just flat-out gaslighting to pretend that the increased game time is anything other than media-driven.
 
This will never happen, I know, but wouldn't it be simpler to have four 30 minute quarters with a running clock, time stoppages only for timeouts (and officials' time outs to accommodate commercials), with much more limited review of officials calls? The average game is 3 hours and 22 minutes now - it seems this would get games back to 3 hours total time for sure.

I realize it guts a lot of late game milk the clock techniques; that just means you go into the two minute offense earlier.
 
I would suggest going to listen to the Cover 3 Podcasts take on these rule changes.

Very interesting. It's all in the name of "safety"
 
IMO 4 is thrown out there purely as a negotiating tactic so 3 will be accepted as a "compromise."

These all (except for #1) reduce the amount of football being played - I notice there are no serious talks about reducing the amount of non-football activities during a game.

Over 1/4 of a broadcast is commercials, and less than 1/4 of the actual 60 minutes is there actually a live play happening. Just flat-out gaslighting to pretend that the increased game time is anything other than media-driven.
Shorten games & maybe they open up enough room for an extra time slot
 
Just flat-out gaslighting to pretend that the increased game time is anything other than media-driven.
It’s kind of hard to look down your nose at the media companies that will be dropping $80M/school each year under the new contract structure. It stopped being a game for the fans in the stands a while ago, IMO.
 
It’s kind of hard to look down your nose at the media companies that will be dropping $80M/school each year under the new contract structure. It stopped being a game for the fans in the stands a while ago, IMO.
I more have an issue with the gaslighting about why games are longer. It's the media.

Maybe it's worth it, maybe it's not, but cutting away more of the game is killing the golden goose by 1000 cuts.

IMO, they'd be able to charge more for commercials if they were during a shorter, more captivating TV production; and they'd also be able to monetize their production in a lot of other more tenable long-term ways if they got creative about how to advertise without holding up the game as much.
 
Even in games I do without media timeouts we're seeing game times of 2 hours 45 minutes to 3+ hours and most range between 175 and 200 plays per game. I've been a part of games of pass happy teams which ran 3 1/2 hours and nearly 300 plays.

One clock stoppage for first down or incomplete pass increases game time by 8 seconds.
Clock not stopping on incompletions would reduce 4 minutes of game time.
Clock not stopping on first downs would reduce 2 1/2 minutes of game time.

Combined that's around 20-25 plays per game reduced.
 
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